TMPL_130_path.txt Loopback Index: 2-byte integer (decimal) # of Points: list (2-byte one-based item count) Point Y: 2-byte integer (decimal) Point X: 2-byte integer (decimal) Phase: 2-byte integer (decimal) TMPL_129_sprl.txt # of sprites: list (2-byte one-based item count) 1-bit Sprite pict: 2-byte integer (decimal) 8-bit Sprite pict: 2-byte integer (decimal) Sprite width: 2-byte integer (decimal) Sprite height: 2-byte integer (decimal) Sprite # phases: 2-byte integer (decimal) Sprite movement type: 2-byte integer (decimal) Sprite initial Y: 2-byte integer (decimal) Sprite initial X: 2-byte integer (decimal) Sprite initial DY: 2-byte integer (decimal) Sprite initial DX: 2-byte integer (decimal) TMPL_128_levl.txt # of Levels: list (2-byte one-based item count) 1-bit Background PictID: 2-byte integer (decimal) 8-bit Background PicID: 2-byte integer (decimal) Piece Width: 2-byte integer (decimal) Piece Height: 2-byte integer (decimal) # of Tiles Wide: 2-byte integer (decimal) # of Tiles High: 2-byte integer (decimal) Top Tile Offset: 2-byte integer (decimal) Left Tile Offset: 2-byte integer (decimal) Time: 2-byte integer (decimal) Moves: 2-byte integer (decimal) Show Time: 2-byte integer (decimal) BonusLevel: 2-byte integer (decimal) Sprite List ID: 2-byte integer (decimal) Score Rect: rectangle Moves Rect: rectangle Time Rect: rectangle